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Fast Stylized Procedural Sky 1.2 - Showcase [Unreal Engine 4]

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Description

https://www.unrealengine.com/marketpl...

Fast Stylized Procedural Sky is a unique dynamic sky material and advanced weather system that is perfectly balanced between quality and efficiency. Designed and optimized specially for Mobile, Virtual Reality and stylized PC/Console games.

Features:
- Over 40 parameters to customize - hardness, density, distortion, shadow, color, scattering color, moving speed, lightness, ambient and much more.
- GPU friendly works efficient even on VR Mobile platform. (LESS than 140 instructions! and ONLY 3 texture samplers used!) Small memory usage and fast loading.
- Clouds lighting with scattering and shadows changes depending on sun position.
- Static background clouds and stars layer.
- Configurable shiny sun and moon.
Atmospheric sky gradient with tilting in sun direction.
Customizable automatic clouds UV calculation.
- Moon normal-mapping and lighting calculated based on relative sun and moon position.
- Sky parameters loaded from curves/manual settings and blueprint functions.
- Supported wind direction and clouds speed.
Smooth transitions between weather states based on preset system.
- No need to compile c++ code. Easy to use and modify even for beginners.
- Material is based on the new unpublished before method for fast calculation of procedural clouds lighting.

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