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  • Intel's Project "Alloy" -No PC Tether Virtual Reality

    Intel is serious about bringing its Project Alloy untethered VR headset to the masses. On Wednesday, company CEO Brian Krzanich said at the company's CES press conference that it will be available in the fourth quarter of 2017. That will be roughly a year and a half after the company announced it at the Intel Developer Forum in San Francisco.

    It’s still unknown how much a Project Alloy headset will cost, or even which company will make it. Krzanich said that the headsets will be made available through Intel’s hardware partners, but didn’t provide details beyond that.

    Project Alloy is designed to provide a way for people to experience high-quality virtual reality without having to tether themselves to a computer. It also has front-facing cameras to analyze the environment that users are in and make that a part of the VR experience as well.

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    Right now, VR enthusiasts have two options when it comes to headsets: either use a heavy-duty model like an Oculus Rift or HTC Vive tethered to a dedicated machine, or slot a smartphone into a mobile headset like Google’s Daydream View or Samsung Gear VR. Project Alloy is supposed to provide a middle ground.

    To make all of that work, Project Alloy packs an Intel processor, twin RealSense cameras, a battery, display, headphones and more into a single package that users can wear on their heads. Applications built to take advantage of Alloy can be set up in a mixed reality mode, to either overlay digital assets over a feed of a user’s surroundings, or replace those surroundings entirely with new digital imagery.

    An Intel demo showed two men playing a shooting game inside of a living room set, with their couch and armchair replaced in the game by other digital objects like a bunker.

    The HTC Vive and Oculus Rift each allow users to get up and move around while playing, but users are always at risk of tripping over cables, and must set up their rooms specifically to support the VR headsets.

    It’s not as though the rest of the VR landscape is sitting still, though. Oculus has also pledged to build a standalone Alloy-like unit.

    Article Credit: Topix Virtual Reality

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  • Rocket Scientist Invents 3D Virtual Reality Camera

    A very impressive former rocket scientist has been working for years to invent a new and fully functioning 3D camera with 360 degree capability. His company is L2VR. 

    It looks like something from outer space - and it works - yet no one really knows how to use it.

    But its creators, former NASA rocket scientist Lance Lones and his business partner Richard Nimmo, believe the unpredictability is what will sell it.

    They are talking about a new virtual reality (VR) camera for filmmakers. They say it will revolutionise the way filmmakers create movies, and the way movie-goers watch them.

    Richard Nimmo, left, and Lance Lones muck around with a prototype of their creation.
    ROBERT KITCHIN/FAIRFAX NZ

    Richard Nimmo, left, and Lance Lones muck around with a prototype of their creation.

     

    "It's really quite weird, because nobody quite knows [how it will work] - that's why we think it's really exciting," Lones said.

    "There's this whole brand-new world of storytelling where nobody quite knows how to tell a story, or what's the best way or what sort of stories are really good for VR.

    Former NASA rocket scientist turned film camera maker Lance Lones says the prototype of the new virtual reality film ...
    ROBERT KITCHIN/FAIRFAX NZ

    Former NASA rocket scientist turned film camera maker Lance Lones says the prototype of the new virtual reality film camera took him and Nimmo a few years to make.

     

    "So, I imagine, if you did Transformers in VR you'd have a lot of people throwing up in the aisles, so you maybe can't do that style of filmmaking," he said.

    "But there's certainly a world out for there for doing documentaries."

    The camera - dubbed X15 - is made of lots of smaller cameras that capture 360-degree 3D video. When you put on the VR headset, it feels like you are standing in the exact spot the image was shot.

    Current VR systems were "very, very rough", Lones said.

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    "It's difficult to get footage off of, you have to stitch it in the end, there's all sorts of post production you have to do. For every hour on set, there's like 20 hours in post [production].

    "What were are aiming to do is make that easier - you take the camera and you go 'poom', you press the button, and off you go."

    Nimmo added: "Though, just as a disclosure, this camera can't take you into outer space. Just so people know."

    Nimmo said they created something "that no one really knows where its going to go".

    "But only when large volumes of people start using it, we start to see what is then created and that then develops.

    "There is definitely demand for it, but you can't guess where its going to go. It's very unpredictable. But we know there are people out there who want to give it a go and buy a camera," he said.

    "You don't have to do the whole job, you only have to provide the tool and then you leave it up to other people to take it from there."

    Lones said they had been speaking with a number of filmmakers about the camera - though he remained tight-lighted on the details.

    "We've had an interesting conversation with some folks at Fox, and some folks at Technicolor, as well as quite a few folks here locally as well...

    "We've talked with folks over the hill a little bit, but we can't say much about that."

    Lones has worked with Peter Jackson and James Cameron on films including Lord of the RingsKing Kong, Eragon, The Water Horse, and Avatar.

    The next step for Lones and Nimmo's was to create a production prototype, which contract manufacturers could use to start producing, Lones said.

    "It doesn't have to go to space so that makes it a little bit easier - it can be fixed on the ground."

    The invention had been a few years in the making and they were now in the process of trying to secure funding to help them produce the first thousand - which will cost about $5 million, Lones said.

    "It's been more expensive than I thought, but also less expensive all at the same time.

    "I didn't expect to be here with what we've spent, I expected it would be a lot more expensive."

    They were grateful to Grow Wellington and Wellington Regional Economic Development Agency (Wreda) who put them in touch with local contacts who helped to  speed up the process, so they could get the product to the people faster, he said.

    "It's one of those really weird sort of things where you don't think you are making progress until you look back and go, 'We've made a lot of progress with very little resources' and then there's all the people around us who are interested in the product as well and that's sort of exciting to."

    "We think we've done really well."

    Original Article found here: http://www.stuff.co.nz/business/87469618/Former-rocket-scientist-builds-virtual-reality-camera-for-filmmakers

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  • Swedish study: Virtual reality relieves phantom limbs

     Amputees who play computer games with a virtual arm experience relief from the phantom limb pain that often affects those who have lost a limb, according to a new study from Gothenburg's Chalmers University of Technology. The 14 amputees who participated in the study reported dramatic pain relief after 12 sessions using a virtual arm in virtual reality .

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  • How To Make Money From VR Videos

    You can earn money through The VR Performance for your videos. Registration is free. This website is compatible with 360 videos and virtual reality video content in addition to traditional videos. After registering free at TheVRPerformance.com use your Facebook, Twitter or email address to login. Remember to complete your profile and especially to connect your bank account for automatic deposits. When you upload a video either 360 or 2D, you can set a fee from, free views, $1-$500 for viewers to watch your video. Revenue is shared up to 80% starting from the first video view. Change the PPV fee later if you wish. Manage all aspects of your videos from your Profile.

    After uploading your video to our system. You’ll continue to own all the rights of your video. Once your video has been processed. Grab the video sharing link and start sharing and marketing your video to the world. Your customers get 5 views and 30 days to enjoy your video content.

    Read more »
  • How To Earn VR Video Revenue

    You can earn money through The VR Performance for your videos. Registration is free. This website is compatible with 360 videos and virtual reality video content in addition to traditional videos. After registering free at TheVRPerformance.com use your Facebook, Twitter or email address to login. Remember to complete your profile and especially to connect your bank account for automatic deposits. When you upload a video either 360 or 2D, you can set a fee from, free views, $1-$500 for viewers to watch your video. Revenue is shared up to 80% starting from the first video view. Change the PPV fee later if you wish. Manage all aspects of your videos from your Profile.

    After uploading your video to our system. You’ll continue to own all the rights of your video. Once your video has been processed. Grab the video sharing link and start sharing and marketing your video to the world. Your customers get 5 views and 30 days to enjoy your video content.

    Read more »
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