Virtual Reality News

  • Get Paid Up To $5K For VR Videos (amateur or pro)

    We're building VR content to share with our User base. Virtual Reality is an exciting new platform. No one is truly an expert yet. If you are a professional or an amateur who has ideas for great content such as Storyteller, Original Series or Filmmaker. We will pay for your production in Virtual Reality. We have budgeted up to $5,000 in incremental payments for each video. If you create 5-10 minute VR video content and can produce 1-20 of these videos. We'll pay you. Payments may range depending on final product. Example for amateur production is $250 per video of 5 minutes to 10 minutes in length. To discuss this project and to get hired as an independent film maker in Virtual Reality, contact us directly using the Contact Us link on this website.


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  • Wireless Virtual Reality Coming in 2018

    Newly developed technology by Displaylink, permits users to cut the wires on virtual reality head mounted displays. The new product was featured at the CES in January and again at the E3 Expo in June of 2017.  We tested the wireless feature and there is no noticeable latency during game play. Displaylink the mfg plans to sell directly to the HMD (head mounted display) manufacturers, not to the public. So look for this to be either an upgrade to existing systems sold by your favorite VR maker, or an upgrade that replaces your old HMD completely. No matter what, it opens the door to more great VR experiences. Wires are a reminder to our brains when using VR that we are still here on Earth. When we cut the wires, people can completely forget where they are.

    See one of the many stories written about this new technology here:

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  • Virtual Reality Is HOT - Update


    VR is getting more popular and this is happening faster each month as millions of new users discover this new platform. Soon all five senses will be included in VR experiences. Health learning applications will be revolutionary. Training for employees and students of all kinds will accelerate learning. The Web will be VR compatible for every user. Movie and film industry will evolve as filmmakers implement this new platform of story telling. Social media will be hugely affected by Social VR. Travel to different places around the world and other planets will reset people's expectations. Gaming will never be the same.


    Virtual reality weather add-ons let you feel the sun and wind

    Virtual reality devices can already fool your eyes and ears. Soon your other senses will be fooled too, with the creation of a device that can bring the ...
    Why Intel Corporation Is So Excited About Virtual Reality
    One of the most talked-about areas in technology today is virtual reality. Many of the key hardware and software industry players seem to take every ...
    Stanford researchers personalize virtual reality displays to match a user's eyesight
    Researchers are developing a type of virtual reality display that adapts to differences in how we see depending on whether we need glasses or how ...
    Google Chrome is about to revolutionize virtual reality
    Google announced last week that the latest version of Chrome, its popular web browser, will support virtual reality (VR) on the web, allowing any user ...
    Virtual reality has a growing impact on college football
    Clemson is one of the college football programs that has been on the front end of the virtual reality movement in sports. Clemson's staff estimates that ...
    Twin Cities companies team up for virtual reality property showings
    “We've been looking at virtual-reality technology for the last couple of years and found this is going to be the best fit for Spacecrafting,” said Mike ...
    Game-Changing Location Based Virtual Reality Venture Dreamscape Immersive to Launch ...
    LOS ANGELES, CA--(Marketwired - Feb 13, 2017) - Prolific film producer and former studio head Walter Parkes and global live entertainment ...
    Intel to Break into Virtual Reality, Autonomous Vehicles
    The company envisions a future enabling self-driving cars, virtual reality and superfast 5G wireless networks. In pursuit of that goal, Intel pledged to ...
    UNC-School of The Arts: 'Pioneers in Virtual Reality'
    Chancellor Lindsay Bierman calls their curriculum groundbreaking and says virtual reality is one of the most rapidly exploding industries in the world.
    Marketers' Adoption of Virtual Reality Still Years Away
    Virtual reality is a potentially powerful new tool for marketers, but they won't use it at scale for at least three years, according to a recently published ...
    Virtual Reality for Business Applications
    More Than a Game: Virtual Reality for Business Applications.
    VR2.0: Making Virtual Reality Better Than Reality?
    IS&T International Symposium on Electronic Imaging 2017 - Plenary Talk.
    NZ virtual reality firm gets $37m boost
    Wellington-founded virtual reality company 8i has received a US$27 million funding injection to help launch its new mixed reality app.
    Virtual Reality installations at Sundance 2017
    Virtual Reality installations at Sundance 2017. The USA's biggest festival of independent cinema also explores the cutting edge of movie technologies ...
    Virtual Reality For Better Vision
    Researchers have recently developed a virtual reality environment that is intended to help blind people improve their navigation skills. Through use of ...
    Art And Tech Unite At Virtual Reality Festival
    It's hard to think about engineering futuristic worlds without trying to figure out how virtual reality (VR) will fit into this new technological era. And how ...

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  • Intel's Project "Alloy" -No PC Tether Virtual Reality

    Intel is serious about bringing its Project Alloy untethered VR headset to the masses. On Wednesday, company CEO Brian Krzanich said at the company's CES press conference that it will be available in the fourth quarter of 2017. That will be roughly a year and a half after the company announced it at the Intel Developer Forum in San Francisco.

    It’s still unknown how much a Project Alloy headset will cost, or even which company will make it. Krzanich said that the headsets will be made available through Intel’s hardware partners, but didn’t provide details beyond that.

    Project Alloy is designed to provide a way for people to experience high-quality virtual reality without having to tether themselves to a computer. It also has front-facing cameras to analyze the environment that users are in and make that a part of the VR experience as well.

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    Right now, VR enthusiasts have two options when it comes to headsets: either use a heavy-duty model like an Oculus Rift or HTC Vive tethered to a dedicated machine, or slot a smartphone into a mobile headset like Google’s Daydream View or Samsung Gear VR. Project Alloy is supposed to provide a middle ground.

    To make all of that work, Project Alloy packs an Intel processor, twin RealSense cameras, a battery, display, headphones and more into a single package that users can wear on their heads. Applications built to take advantage of Alloy can be set up in a mixed reality mode, to either overlay digital assets over a feed of a user’s surroundings, or replace those surroundings entirely with new digital imagery.

    An Intel demo showed two men playing a shooting game inside of a living room set, with their couch and armchair replaced in the game by other digital objects like a bunker.

    The HTC Vive and Oculus Rift each allow users to get up and move around while playing, but users are always at risk of tripping over cables, and must set up their rooms specifically to support the VR headsets.

    It’s not as though the rest of the VR landscape is sitting still, though. Oculus has also pledged to build a standalone Alloy-like unit.

    Article Credit: Topix Virtual Reality

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  • Rocket Scientist Invents 3D Virtual Reality Camera

    A very impressive former rocket scientist has been working for years to invent a new and fully functioning 3D camera with 360 degree capability. His company is L2VR. 

    It looks like something from outer space - and it works - yet no one really knows how to use it.

    But its creators, former NASA rocket scientist Lance Lones and his business partner Richard Nimmo, believe the unpredictability is what will sell it.

    They are talking about a new virtual reality (VR) camera for filmmakers. They say it will revolutionise the way filmmakers create movies, and the way movie-goers watch them.

    Richard Nimmo, left, and Lance Lones muck around with a prototype of their creation.

    Richard Nimmo, left, and Lance Lones muck around with a prototype of their creation.


    "It's really quite weird, because nobody quite knows [how it will work] - that's why we think it's really exciting," Lones said.

    "There's this whole brand-new world of storytelling where nobody quite knows how to tell a story, or what's the best way or what sort of stories are really good for VR.

    Former NASA rocket scientist turned film camera maker Lance Lones says the prototype of the new virtual reality film ...

    Former NASA rocket scientist turned film camera maker Lance Lones says the prototype of the new virtual reality film camera took him and Nimmo a few years to make.


    "So, I imagine, if you did Transformers in VR you'd have a lot of people throwing up in the aisles, so you maybe can't do that style of filmmaking," he said.

    "But there's certainly a world out for there for doing documentaries."

    The camera - dubbed X15 - is made of lots of smaller cameras that capture 360-degree 3D video. When you put on the VR headset, it feels like you are standing in the exact spot the image was shot.

    Current VR systems were "very, very rough", Lones said.

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    "It's difficult to get footage off of, you have to stitch it in the end, there's all sorts of post production you have to do. For every hour on set, there's like 20 hours in post [production].

    "What were are aiming to do is make that easier - you take the camera and you go 'poom', you press the button, and off you go."

    Nimmo added: "Though, just as a disclosure, this camera can't take you into outer space. Just so people know."

    Nimmo said they created something "that no one really knows where its going to go".

    "But only when large volumes of people start using it, we start to see what is then created and that then develops.

    "There is definitely demand for it, but you can't guess where its going to go. It's very unpredictable. But we know there are people out there who want to give it a go and buy a camera," he said.

    "You don't have to do the whole job, you only have to provide the tool and then you leave it up to other people to take it from there."

    Lones said they had been speaking with a number of filmmakers about the camera - though he remained tight-lighted on the details.

    "We've had an interesting conversation with some folks at Fox, and some folks at Technicolor, as well as quite a few folks here locally as well...

    "We've talked with folks over the hill a little bit, but we can't say much about that."

    Lones has worked with Peter Jackson and James Cameron on films including Lord of the RingsKing Kong, Eragon, The Water Horse, and Avatar.

    The next step for Lones and Nimmo's was to create a production prototype, which contract manufacturers could use to start producing, Lones said.

    "It doesn't have to go to space so that makes it a little bit easier - it can be fixed on the ground."

    The invention had been a few years in the making and they were now in the process of trying to secure funding to help them produce the first thousand - which will cost about $5 million, Lones said.

    "It's been more expensive than I thought, but also less expensive all at the same time.

    "I didn't expect to be here with what we've spent, I expected it would be a lot more expensive."

    They were grateful to Grow Wellington and Wellington Regional Economic Development Agency (Wreda) who put them in touch with local contacts who helped to  speed up the process, so they could get the product to the people faster, he said.

    "It's one of those really weird sort of things where you don't think you are making progress until you look back and go, 'We've made a lot of progress with very little resources' and then there's all the people around us who are interested in the product as well and that's sort of exciting to."

    "We think we've done really well."

    Original Article found here:

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