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  • Get Paid Up To $5K For VR Videos (amateur or pro)

    We're building VR content to share with our User base. Virtual Reality is an exciting new platform. No one is truly an expert yet. If you are a professional or an amateur who has ideas for great content such as Storyteller, Original Series or Filmmaker. We will pay for your production in Virtual Reality. We have budgeted up to $5,000 in incremental payments for each video. If you create 5-10 minute VR video content and can produce 1-20 of these videos. We'll pay you. Payments may range depending on final product. Example for amateur production is $250 per video of 5 minutes to 10 minutes in length. To discuss this project and to get hired as an independent film maker in Virtual Reality, contact us directly using the Contact Us link on this website.

     

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  • How To Earn VR Video Revenue

    You can earn money through The VR Performance for your videos. Registration is free. This website is compatible with 360 videos and virtual reality video content in addition to traditional videos. After registering free at TheVRPerformance.com use your Facebook, Twitter or email address to login. Remember to complete your profile and especially to connect your bank account for automatic deposits. When you upload a video either 360 or 2D, you can set a fee from, free views, $1-$500 for viewers to watch your video. Revenue is shared up to 80% starting from the first video view. Change the PPV fee later if you wish. Manage all aspects of your videos from your Profile.

    After uploading your video to our system. You’ll continue to own all the rights of your video. Once your video has been processed. Grab the video sharing link and start sharing and marketing your video to the world. Your customers get 5 views and 30 days to enjoy your video content.

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  • How To Make Money From VR Videos

    You can earn money through The VR Performance for your videos. Registration is free. This website is compatible with 360 videos and virtual reality video content in addition to traditional videos. After registering free at TheVRPerformance.com use your Facebook, Twitter or email address to login. Remember to complete your profile and especially to connect your bank account for automatic deposits. When you upload a video either 360 or 2D, you can set a fee from, free views, $1-$500 for viewers to watch your video. Revenue is shared up to 80% starting from the first video view. Change the PPV fee later if you wish. Manage all aspects of your videos from your Profile.

    After uploading your video to our system. You’ll continue to own all the rights of your video. Once your video has been processed. Grab the video sharing link and start sharing and marketing your video to the world. Your customers get 5 views and 30 days to enjoy your video content.

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  • About The VR Performance

    This website was launched to help all variations of creative talent for virtual reality, 360 videos and traditional filmmakers to have an alternative to earn higher revenue through for their video content.

    It’s well known that Youtube pays channel owners very small splits on ad revenue. The VR Performance sees creative people as valuable contributors to the new growing platform of 360 films and virtual reality video experiences. Therefore a generous Pay Per View (PPV) split is built in to this website for anyone who wishes to earn revenue from their creative efforts. As a video uploader you set the fees and share in the revenue with up to 80% split for any PPV video content over $2.99. PPV videos under $2.99 are split 50/50 and that’s because the website must pay all the credit card transaction fees and hosting fees for your video content.

    Here is how you can start making money with The VR Performance…

    1. Register for a free account and populate your profile.

    2. Connect your bank account in your profile to permit deposits to be made to you for each PPV video view.

    3. Upload your first video. Your video can be 360 degree or traditional video. Choose the thumbnail cover image, video length, title and description for your video. If you don’t choose a thumbnail image a gray box will be seen as the cover image.

    4. Set your price for your video and then by checking the activate PPV feature for that video you will be paid for each view. You may change your price at any time up or down or remove the fee completely.

    5. Promote your video on social media. We suggest uploading a teaser video about your video on other video sharing sites and include a link to your video on The VR Performance PPV version.

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  • Intel's Project "Alloy" -No PC Tether Virtual Reality

    Intel is serious about bringing its Project Alloy untethered VR headset to the masses. On Wednesday, company CEO Brian Krzanich said at the company's CES press conference that it will be available in the fourth quarter of 2017. That will be roughly a year and a half after the company announced it at the Intel Developer Forum in San Francisco.

    It’s still unknown how much a Project Alloy headset will cost, or even which company will make it. Krzanich said that the headsets will be made available through Intel’s hardware partners, but didn’t provide details beyond that.

    Project Alloy is designed to provide a way for people to experience high-quality virtual reality without having to tether themselves to a computer. It also has front-facing cameras to analyze the environment that users are in and make that a part of the VR experience as well.

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    Right now, VR enthusiasts have two options when it comes to headsets: either use a heavy-duty model like an Oculus Rift or HTC Vive tethered to a dedicated machine, or slot a smartphone into a mobile headset like Google’s Daydream View or Samsung Gear VR. Project Alloy is supposed to provide a middle ground.

    To make all of that work, Project Alloy packs an Intel processor, twin RealSense cameras, a battery, display, headphones and more into a single package that users can wear on their heads. Applications built to take advantage of Alloy can be set up in a mixed reality mode, to either overlay digital assets over a feed of a user’s surroundings, or replace those surroundings entirely with new digital imagery.

    An Intel demo showed two men playing a shooting game inside of a living room set, with their couch and armchair replaced in the game by other digital objects like a bunker.

    The HTC Vive and Oculus Rift each allow users to get up and move around while playing, but users are always at risk of tripping over cables, and must set up their rooms specifically to support the VR headsets.

    It’s not as though the rest of the VR landscape is sitting still, though. Oculus has also pledged to build a standalone Alloy-like unit.

    Article Credit: Topix Virtual Reality

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