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  • Altcoins and Cryptocurrency Accepted Here

    The major advantage that some of the cryptocurrencies have over traditional credit card processing is the ability to process very small transactions. Small transactions under $.30 is not possible with Stripe or other processors regardless of how good a deal the merchant is getting. Almost every processor has a flat fee of $.30 plus a percentage of the sale amount. But with cryptocurrency transactions the fees are low enough that commerce can proceed and very small sales can take place. Videos on The VR Performance will be capable of very low fees from dimes to nickels or even pennies. No refunds of sales also helps. With such low sale amounts buyers are more open to taking a chance. And since there are no refunds, there are no chargebacks either.

    Cryptocurrency transactions are a win win for many merchants who want to sell lower priced digital goods. 

    The cryptocurrency transaction option is coming in early 2018 to The VR Performance. 

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  • About The VR Performance

    This website was launched to help all variations of creative talent for virtual reality, 360 videos and traditional filmmakers to have an alternative to earn higher revenue through for their video content.

    It’s well known that Youtube pays channel owners very small splits on ad revenue. The VR Performance sees creative people as valuable contributors to the new growing platform of 360 films and virtual reality video experiences. Therefore a generous Pay Per View (PPV) split is built in to this website for anyone who wishes to earn revenue from their creative efforts. As a video uploader you set the fees and share in the revenue with up to 80% split for any PPV video content over $2.99. PPV videos under $2.99 are split 50/50 and that’s because the website must pay all the credit card transaction fees and hosting fees for your video content.

    Here is how you can start making money with The VR Performance…

    1. Register for a free account and populate your profile.

    2. Connect your bank account in your profile to permit deposits to be made to you for each PPV video view.

    3. Upload your first video. Your video can be 360 degree or traditional video. Choose the thumbnail cover image, video length, title and description for your video. If you don’t choose a thumbnail image a gray box will be seen as the cover image.

    4. Set your price for your video and then by checking the activate PPV feature for that video you will be paid for each view. You may change your price at any time up or down or remove the fee completely.

    5. Promote your video on social media. We suggest uploading a teaser video about your video on other video sharing sites and include a link to your video on The VR Performance PPV version.

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  • Get Paid Up To $5K For VR Videos (amateur or pro)

    We're building VR content to share with our User base. Virtual Reality is an exciting new platform. No one is truly an expert yet. If you are a professional or an amateur who has ideas for great content such as Storyteller, Original Series or Filmmaker. We will pay for your production in Virtual Reality. We have budgeted up to $5,000 in incremental payments for each video. If you create 5-10 minute VR video content and can produce 1-20 of these videos. We'll pay you. Payments may range depending on final product. Example for amateur production is $250 per video of 5 minutes to 10 minutes in length. To discuss this project and to get hired as an independent film maker in Virtual Reality, contact us directly using the Contact Us link on this website.

     

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  • Wireless Virtual Reality Coming in 2018

    Newly developed technology by Displaylink, permits users to cut the wires on virtual reality head mounted displays. The new product was featured at the CES in January and again at the E3 Expo in June of 2017.  We tested the wireless feature and there is no noticeable latency during game play. Displaylink the mfg plans to sell directly to the HMD (head mounted display) manufacturers, not to the public. So look for this to be either an upgrade to existing systems sold by your favorite VR maker, or an upgrade that replaces your old HMD completely. No matter what, it opens the door to more great VR experiences. Wires are a reminder to our brains when using VR that we are still here on Earth. When we cut the wires, people can completely forget where they are.

    See one of the many stories written about this new technology here: http://engt.co/2sLM5Es

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  • Lytro Adds $60M Funding for Light Field VR Capture, Content Coming in Q2

    Original article first published in Road To VR.

    Lytro have announced another hefty wedge of funding, with a $60 million series D round led by Blue Pool. What’s more, they’ve formed a content partnership Within, and the first 360 degree 3D light field content is now set to arrive in Q2 of this year.

    There are so many technologies that the advent of accessible virtual reality has encouraged to evolve. But few excite me as much as the potential for light field ‘video’. As a movie enthusiast, the idea that motion pictures can now be captured both in 3D and allow the viewer to ‘peek’ in, out and around upon viewing, blows my mind. Lytro promise to deliver VR film with six degrees of freedom and parallax at a potential resolution “greater then 6k per eye”.

    We wrote in 2015 about Lytro‘s potentially groundbreaking Immerge system, then a gargantuan domed array of light field sensor slices that capture absurd amounts of data about the light light it sees, all in 360 degrees. And, as the angle and source of the light is captured, the data recorded can be used to recreate the camera’s surroundings in three dimensions too. Clearly the potential for immersive movie making with Lytro’s new kit is immense and a perfect fit for virtual reality viewing.

     

    Now, Lytro have announced that, in addition to the $50M in funding they acquired in 2015 to develop Immerge, they’ve just received a further $60M in series D funding, in a round led by Blue Pool Capital, to continue refining Immerge and, perhaps as importantly, producing content with it.

    “We believe that Asia in general and China in particular represent hugely important markets for VR and cinematic content over the next five years,” said Jason Rosenthal, CEO of Lytro. “A key goal of this capital raise was to assemble a group of trusted capital partners to help us best understand and navigate this new market.”

    On the content front, Lytro are also announcing today that they’ve formed a partnership with creative house and content platform Within (formerly Vrse), co-founded by one of the few directors out there to have already made a name for themselves in the embryonic medium of VR film, Chris Milk. The first production from the new partnership has already wrapped, and is currently in post-production. According to a press release from Lytro, they’re planning to launch this new content at some point in Q2 2017 – that’s not long at all.

     
    SEE ALSO
     
    Within and Fox Partner to Create VR Content, Spike Jonze to Co-Produce Original VR Film

    So what else has the Lytro team been up to since we last heard from them? Well there’s been a fairly major change to the form factor and nature of the Immerge camera. Instead of the incredibly ambitious 360 ‘capture all angles at once’ system featured previously, the company have instead pivoted to a ‘planar’ (in other words, front-facing only) camera system. Lytro claim this change was made in response to feedback from their creative partners, allowing for more traditional ‘behind the camera’ (not an option with 360 filming) director / talent collaboration and tighter control over the filmed volume. To be clear though, the system will still offer 360 capture, but instead of capturing all at once, the system can be rotated, filming those different angles one at a time.

    lytro-planar-1

    Whilst this does sound like an almighty pain, because the Immerge is dealing with light fields, it should be much easier to seamlessly blend each of those views when compared with conventional spherical camera array. So, whilst it’s not quite as neat and impressive as the company’s original vision, we still get high resolution light field films which can be adjusted for different IPDs, offering parallax and freedom of movement within the captured volume. In short, it’s still pretty bloody cool!

    There is still a question however, and quite an important one. Even with ‘downscaled’ versions of the assembled films, there’s a lot of data required to deliver these experiences to a VR headset in the home. Lytro previously spoke about proprietary streaming software which downloaded data only for the portion of the movie you were looking at, but there were no further details on this kind of viewer in their latest press release. We’ll be following up on this.

    The long wait for Lytro’s potentially groundbreaking form of VR video capture seems almost to be over, and although there are still have question on how they’ll get it all to our faces, I’m more excited to see the results in action for myself than ever.

    Introduction to Light-fields

    Light-field photography differs from traditional photography in that it captures much more information about the light passing through its volume (i.e. the lens or sensor). Whereas a lytro-light-fidle-diagstandard digital camera will capture light as it hits the sensor, statically and entirely in two dimensions, a light-field camera captures data about which direction the light emanated and from what distance.

    The practical upshot of this is, as a light-field camera captures information on all light passing into its volume (the size of the camera sensor itself), once captured you can refocus to any level with that scene (within certain limits). Make the camera’s volume large enough, and you have enough information about that scene to allow for positional tracking in the view; that is, you can manipulate your view within the captured scene left or right, up or down, allowing you ‘peek’ behind objects in the scene.

     

    Lytro Immerge from Lytro on Vimeo.

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